My career has centered on one driving question: How do we design learning experiences that help people grow faster, more confidently, and with greater engagement? By merging strong pedagogy with AI-driven efficiency and insight, I build large-scale instructional ecosystems that scale expertise and transform organizations.
Context: Flagship platforms across McGraw Hill, ETS, and Pearson.
Impact: Led cross-functional teams to define strategic visions for impactful learning experiences. Streamlined operations by redesigning processes and integrating AI tools that preserve consistency while increasing velocity and improving learning effectiveness through personalized mastery pathways.
Context: Learning Architecture & Personalized Infrastructure Stack.
Impact: Developed modular educational frameworks and UI concepts for a "Contextual Creative Studio," supporting highly tailored learning environments and data-informed structural design.
Context: Technical prototyping and systems-thinking.
Impact: Developed a Python and web-based solar system generator modeling complex civilization mechanics and precursor structures, translating complex systems architecture into mapping expansive learning ecosystems.
Leading the long-term vision, discovery, prioritization, and delivery for flagship platforms like McGraw Hill's Connect and Lazuli at the Learning Design Alliance. Grounding strategy in user research with educators and learners to architect intuitive, workflow-aligned experiences.
Designing robust experiences grounded in evidence-based educational design. Translating complex research into scalable product features and AI-supported workflows that maintain pedagogical integrity and transparency.
Fostering continuous improvement and psychological safety. Coaching teams and subject matter experts to adopt new methodologies, navigate change management, and build confidence in emerging learning technologies.
I hold a Master’s degree in Educational Technology and Applied Learning Science from Carnegie Mellon University. I remain deeply connected to the program, serving as a Graduate Student Industry Mentor to coach students in product and course design projects.
Based in Bethel Park, PA, my systems-thinking approach extends well beyond the screen. I am an active Game Master for tabletop role-playing games, focusing heavily on narrative world-building and precise visual character design—whether that means ensuring a generated character has featureless white wraps instead of a traditional face, or correcting the mechanics of a single-ended polearm kopesh.
Whether I'm propagating spider plants for my indoor garden, managing complex rule systems, or out exploring with my wife, kids, and our three dogs—Luna, Monty, and Shadow—I am always looking for ways to build, refine, and improve the environments around me.